RESEARCH / EXPERIMENT LOG

Not every angle
tells the same story.

Behind a convincing front view are difficult questions about unseen geometry, character identity and deformation in motion.

Observation / 01

Single-image reconstruction

One illustration can be enough to generate a complete body and plausible unseen surfaces. But the back of the character is an inferred design, not a verified representation of the source.

Observation / 02

Faces are camera-dependent

Some models appear appealing from the front but show facial distortion from other angles. A still image is not a sufficient quality test for character production.

Observation / 03

Polygon count isn't everything

In our Tripo tests, an H2.5 generation listed 19,431 faces but showed significant facial distortion; a P2.0 result listed 5,664 faces and was visually more coherent.

Next experiment

Multi-view + part-based workflows

Separating head, hair, costume and accessories could help isolate difficult corrections. The trade-offs: consistent scale, seams, materials, rigging and manual or scripted assembly.

BUILDING IN PUBLIC

Tripo, Meshy and the real workflow.

In an early single-image test, Meshy generated detailed costume and back-view elements, although the character's face still looked less consistent from certain angles. These notes are qualitative observations, not a controlled benchmark. More tests will be added as they are performed.

EXPLORE THE TRIPO CASE STUDY →